To qualify to become an archmage, a character must fulfill all the following criteria.
Ability to cast 7th-level arcane spells
of 5th-level or higher spells
from at least five schools.
Skill Points at Each Level:
2 + Int modifier.
Weapon and Armor Proficiency:
Archmages gain no proficiency with any weapon or armor.
Spells per Day/Spells Known:
When a new archmage level is gained, the character gains new spells
per day (and spells
known, if applicable) as if he had also gained a level in whatever arcane spellcasting
class in which he could cast 7th-level spells
before he added the prestige class
level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting
class in which he could cast 7th-level spells
before he became an archmage, he must decide to which class he adds each level of archmage for the purpose of determining spells
An archmage gains the opportunity to select a special ability
from among those described below by permanently eliminating one existing spell
slot (she cannot eliminate a spell
slot of higher level than the highest-level spell
she can cast). Each special ability
has a minimum required spell
slot level, as specified in its description.
An archmage may choose to eliminate a spell
slot of a higher level than that required to gain a type of high arcana
Arcane Fire (Su):
The archmage gains the ability
to change arcane spell
energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of archmage) that deals 1d6 points of damage
per class level
of the archmage plus 1d6 points of damage
per level of the spell
used to create the effect. This ability costs one 9th-level spell
Arcane Reach (Su):
The archmage can use spells
with a range of touch on a target up to 30 feet away. The archmage must make a ranged touch attack. Arcane reach can be selected a second time as a special ability
, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot.
Mastery of Counterspelling:
When the archmage counterspells a spell
, it is turned back upon the caster as if it were fully affected by a spell turning spell
. If the spell
cannot be affected by spell turning
, then it is merely counterspelled. This ability costs one 7th-level spell
Mastery of Elements:
The archmage can alter an arcane spell
when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell
with the acid, cold, fire, electricity, or sonic descriptor. The spell
's casting time is unaffected. The caster decides whether to alter the spell
's energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell
Mastery of Shaping:
The archmage can alter area and effect spells
that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells
have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th-level spell slot.
This ability increases the archmage's effective caster level by +1 (for purposes of determining level-dependent spell
variables such as damage dice
or range, and caster level checks only). This ability costs one 5th-level spell
An archmage who selects this type of high arcana
can use one of her arcane spell slots (other than a slot expended to learn this or any other type of high arcana
) to permanently prepare one of her arcane spells
as a spell-like ability that can be used twice per day. The archmage does not use any components when casting the spell, although a spell that costs XP to cast still does so and a spell with a costly material component instead costs her 10 times that amount in XP. This ability costs one 5th-level spell slot.
The archmage may use an available higher-level spell
slot in order to use the spell
-like ability more often. Using a slot three levels higher than the chosen spell
allows her to use the spell
-like ability four times per day, and a slot six levels higher lets her use it six times per day.
-like ability is selected more than one time as a high arcana
choice, this ability can apply to the same spell
chosen the first time (increasing the number of times per day it can be used) or to a different spell
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