KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS
Control Object: Telekinetically animate a small object.
Control Air
A
: You have control over wind
speed and direction.
Energy Missile
A
: Deal 3d6 energy
damage to up to five subjects.
Energy Cone
A
: Deal 5d6 energy
damage in 60-ft. cone.
Control Body
A
: Take rudimentary control of your foe's limbs.
Energy Ball
A
: Deal 7d6 energy
damage in 20-ft. radius.
Inertial Barrier: Gain DR 5/-.
Energy Current
A
: Deal 9d6
damage to one foe and half to another foe as long as you concentrate.
Fiery Discorporation
A
: Cheat death by discorporating into nearby fire for one day.
Null Psionics Field: Create a field where
psionic power does not function.
Reddopsi: Powers targeting you rebound on manifester.
Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it.
Tornado Blast
A
: Vortex of air subjects your foes to 17d6
damage and moves them.