KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS

1
Control Object: Telekinetically animate a small object.
2
Control Air A : You have control over wind speed and direction.
Energy Missile A : Deal 3d6 energy damage to up to five subjects.
3
Energy Cone A : Deal 5d6 energy damage in 60-ft. cone.
4
Control Body A : Take rudimentary control of your foe's limbs.
Energy Ball A : Deal 7d6 energy damage in 20-ft. radius.
Inertial Barrier: Gain DR 5/-.
5
Energy Current A : Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
Fiery Discorporation A : Cheat death by discorporating into nearby fire for one day.
6
Dispelling Buffer: Subject is buffered from one dispel psionics effect.
Null Psionics Field: Create a field where psionic power does not function.
7
Reddopsi: Powers targeting you rebound on manifester.
8
Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it.
9
Tornado Blast A : Vortex of air subjects your foes to 17d6 damage and moves them.