While every
monsterhas the statistics that a player would need to play the creature as a character, most
monsters are not suitable as PCs. Creatures who have an Intelligence score of 2 or lower, who have no way to communicate, or who are so different from other PCs that they disrupt the campaign should not be used. Some creatures have strange innate abilities or great physical power, and thus are questionable at best as characters (except in high-level campaigns).
Starting Level of a Monster PC: Monsters suitable for play have a level adjustment given in their statistics. Add a monster's level adjustment to its
Hit Dice and
class levels to get the creature's effective character level, or ECL. Effectively,
monsters with a level adjustment become
multiclass character when they take
class levels. A creature's "
monster class" is always a
favored class, and the creature never takes XP penalties for having it.
Humanoids and Class Levels: Creatures with 1 or less HD replace their
monster levels with their character levels. The
monster loses the
attack bonus,
saving throw bonuses, skills, and feats granted by its 1
monster HD and gains the
attack bonus, save bonuses, skills, feats, and other class abilities of a 1st-level character of the appropriate class.
Characters with more than 1 Hit Die because of their race do not get a feat for their first
class level as members of the common races do, and they do not multiply the skill points for their first
class level by four. Instead, they have already received a feat for their first Hit Die because of race, and they have already multiplied their racial skill points for their first Hit Die by four.
Level Adjustment and Effective Character Level: To determine the effective character level (ECL) of a
monster character, add its level adjustment to its racial
Hit Dice and character
class levels.
Use ECL instead of character level
to determine how many experience points a
monster character needs to reach its next level. Also use ECL to determine starting wealth for a
monster character.
Monster characters treat skills mentioned in their
monster entry as class skills.
Hit Dice: The creature's
Hit Dice equal the number of
class levels it has plus its racial
Hit Dice. Additional
Hit Dice gained from taking levels in a character class never affect a creature's size like additional racial
Hit Dice do.
Feat Acquisition and Ability Score Increases: A
monster's total
Hit Dice, not its ECL, govern its acquisition of feats and ability score increases.
Ability Scores for Monster PCs: While a
monsters statistics give
the ability scores for a typical creature of a certain kind, any "monster" creature that becomes an adventurer is definitely not typical. Therefore, when creating a PC from a creature
, check to see if the creature's entry has any ability scores of 10 or higher. If so, for each score, subtract 10 (if the score is even) or 11 (if the score is odd) to get the creature's modifier for that ability based on its race or kind. Generate the character's ability scores as normal, then add the racial
ability modifiers to get their ability scores.
Note: Some
monsters have base ability scores other than 10 and 11. If alternate scores were used this will be indicated in the monster entry. Also, some
monsters that make good PCs have their racial
ability modifiers and other traits already listed in their monster entry.
For ability scores lower than 10, the procedure is different. First, determine the character's ability scores, and compare that number to the
monster's average ability score, using either the table below that applies to Intelligence or the table that applies to the other five ability scores.
The separate table for Intelligence ensures that no PC ends up with an Intelligence score lower than 3. This is important, because creatures with an Intelligence score lower than 3 are not playable characters. Creatures with any ability score lower than 1 are also not playable.
Monster PCs' Intelligence Scores
|
Generated Score
|
----- Monster Intelligence Score ----
|
3
|
4-5
|
6-7
|
8-9
|
18
|
10
|
12
|
14
|
16
|
17
|
9
|
11
|
13
|
15
|
16
|
8
|
10
|
12
|
14
|
15
|
7
|
9
|
11
|
13
|
14
|
6
|
8
|
10
|
12
|
13
|
5
|
7
|
9
|
11
|
12
|
4
|
6
|
8
|
10
|
11
|
3
|
5
|
7
|
9
|
10
|
3
|
5
|
7
|
9
|
9
|
3
|
5
|
6
|
8
|
8
|
3
|
4
|
6
|
8
|
7
|
3
|
4
|
5
|
7
|
6
|
3
|
4
|
5
|
6
|
5
|
3
|
3
|
5
|
5
|
4
|
3
|
3
|
4
|
4
|
3
|
3
|
3
|
3
|
3
|
Monster PCs' Ability Scores
|
Generated Score
|
-Monster Ability Score (Str, Dex, Con, Wis, Cha)-
|
1
|
2-3
|
4-5
|
6-7
|
8-9
|
18
|
8
|
10
|
12
|
14
|
16
|
17
|
7
|
9
|
11
|
13
|
15
|
16
|
6
|
8
|
10
|
12
|
14
|
15
|
5
|
7
|
9
|
11
|
13
|
14
|
4
|
6
|
8
|
10
|
12
|
13
|
3
|
5
|
7
|
9
|
11
|
12
|
2
|
4
|
6
|
8
|
10
|
11
|
1
|
3
|
5
|
7
|
9
|
10
|
1
|
2
|
4
|
6
|
8
|
9
|
1
|
2
|
4
|
6
|
7
|
8
|
1
|
2
|
4
|
5
|
6
|
7
|
1
|
1
|
3
|
5
|
5
|
6
|
1
|
1
|
2
|
4
|
4
|
5
|
1
|
1
|
1
|
3
|
3
|
4
|
1
|
1
|
1
|
2
|
2
|
3
|
1
|
1
|
1
|
1
|
1
|
Other Statistics for Monsters: Creatures with
Hit Dice of 1 or less have normal, class-based
Hit Dice and features. They get skills and feats appropriate to a 1st-level character (even if they have a level adjustment).
Experience for Monsters: A
monster with
Hit Dice of 1 or less, no level adjustment, and
class levels uses the same tables as standard PC races when determining experience needed.
Find topic in: Rules of the Game |
|
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