Area: Line from your hand
Duration: 1 round/
level or until all beams are exhausted
Saving Throw: Reflex negates and Reflex half; see text
For the
duration of this spell, you can use a
standard action to evoke a dazzling beam of intense
light each round. You can call forth one beam per three
caster levels (maximum six beams at 18th
level). The spell ends when its
duration runs out or your allotment of beams is exhausted.
Each creature in the beam is blinded and takes 4d6 points of
damage. Any creatures to which sunlight is harmful or unnatural take double
damage. A successful Reflex save negates the blindness and reduces the
damage by half.
An undead creature caught within the beam takes 1d6 points of
damage per
caster level (maximum 20d6), or half
damage if a Reflex save is successful. In addition, the beam results in the
destruction of any undead creature specifically harmed by bright
light if it fails its save.
The ultraviolet
light generated by the spell deals
damage to fungi, mold, oozes, and slimes just as if they were undead creatures.
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