Line from your hand
or until all beams are exhausted
Reflex negates and Reflex half; see text
For the duration
of this spell, you can use a standard action
to evoke a dazzling beam of intense light
each round. You can call forth one beam per three caster levels
(maximum six beams at 18th level
). The spell ends when its duration
runs out or your allotment of beams is exhausted.
Each creature in the beam is blinded and takes 4d6 points of damage
. Any creatures to which sunlight is harmful or unnatural take double damage
. A successful Reflex save negates the blindness and reduces the damage
An undead creature caught within the beam takes 1d6 points of damage
per caster level
(maximum 20d6), or half damage
if a Reflex save is successful. In addition, the beam results in the destruction
of any undead creature specifically harmed by bright light
if it fails its save.
The ultraviolet light
generated by the spell deals damage
to fungi, mold, oozes, and slimes just as if they were undead creatures.
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