Enchantment (Compulsion) [Mind-Affecting]
Range: Close (25 ft. + 5 ft./2 levels)
Target: One location (up to a 10-ft. cube/
level) or one object
Duration: 2 hours/
level (D)
Saving Throw: Will partial
You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a particular
alignment, as defined by you. The kind of creature to be affected must be named specifically. A creature subtype is not specific enough. Likewise, the specific
alignment to be repelled must be named.
Creatures of the designated kind or
alignment feel an overpowering urge to leave the area or to avoid the affected item.
A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature that makes a successful
saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature's Dexterity score by 4 points.
Antipathy counters and dispels
sympathy.
Arcane Material Component: A lump of alum soaked in vinegar.
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