d20 SRD
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Magic
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Spell List
PALADIN SPELLS
Contents
1St-Level Paladin Spells
Bless
- Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water
- Makes holy water.
Bless Weapon
- Weapon strikes true against evil foes.
Create Water
- Creates 2 gallons/level of pure water.
Cure Light Wounds
- Cures 1d8 damage +1/level (max +5).
Detect Poison
- Detects poison in one creature or small object.
Detect Undead
- Reveals undead within 60 ft.
Divine Favor
- You gain +1 per three levels on attack and damage rolls.
Endure Elements
- Exist comfortably in hot or cold environments.
Magic Weapon
- Weapon gains +1 bonus.
Protection From Chaos/Evil
- +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic
- Read scrolls and spellbooks.
Resistance
- Subject gains +1 on saving throws.
Restoration, Lesser
- Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue
- Subject gains 1 temporary hp.
2Nd-Level Paladin Spells
Bull's Strength
- Subject gains +4 to Str for 1 min./level.
Delay Poison
- Stops poison from harming subject for 1 hour/level.
Eagle's Splendor
- Subject gains +4 to Cha for 1 min./level.
Owl's Wisdom
- Subject gains +4 to Wis for 1 min./level.
Remove Paralysis
- Frees one or more creatures from paralysis or sloweffect.
Resist Energy
- Ignores 10 (or more) points of damage/attack from specified energy type.
Shield Other
- F
Undetectable Alignment
- Conceals alignment for 24 hours.
Zone Of Truth
- Subjects within range cannot lie.
3Rd-Level Paladin Spells
Cure Moderate Wounds
- Cures 2d8 damage +1/level (max +10).
Daylight
- 60-ft. radius of bright light.
Discern Lies
- Reveals deliberate falsehoods.
Dispel Magic
- Cancels spells and magical effects.
Heal Mount
- As healon warhorse or other special mount.
Magic Circle Against Chaos
- As protection from chaos, but 10-ft. radius and 10 min.
Magic Circle Against Evil
- As protection from evil, but 10-ft. radius and 10 min.
Magic Weapon, Greater
- +1 bonus/four levels (max +5).
Prayer
- Allies +1 bonus on most rolls, enemies -1 penalty.
Remove Blindness/Deafness
- Cures normal or magical conditions.
Remove Curse
- Frees object or person from curse.
4Th-Level Paladin Spells
Break Enchantment
- Frees subjects from enchantments, alterations, curses, and petrification.
Cure Serious Wounds
- Cures 3d8 damage +1/level (max +15).
Death Ward
- Grants immunity to death spells and negative energy effects.
Dispel Chaos
- +4 bonus against attacks by chaotic creatures.
Dispel Evil
- +4 bonus against attacks by evil creatures.
Holy Sword
- Weapon becomes +5, deals +2d6 damage against evil.
Mark Of Justice
- Designates action that will trigger curse on subject.
Neutralize Poison
- Immunizes subject against poison, detoxifies venom in or on subject.
Restoration
- M
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