Here is the format for weapon entries (given as column headings on Table: Weapons, below).
Cost: This value is the weapon's
cost in gold pieces (gp) or silver pieces (sp). The
cost includes miscellaneous gear that goes with the weapon.
This
cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.
Damage: The
Damage columns give the
damage dealt by the weapon on a successful hit. The column labeled "Dmg (S)" is for Small weapons. The column labeled "Dmg (M)" is for Medium weapons. If two
damage ranges are given then the weapon is a double weapon. Use the second
damage figure given for the double weapon's extra attack.
Table: Tiny and Large Weapon Damage gives weapon damage values for weapons of those sizes.
Table: Tiny and Large Weapon Damage
|
Medium Weapon Damage
|
Tiny Weapon Damage
|
Large Weapon Damage
|
1d2
|
-
|
1d3
|
1d3
|
1
|
1d4
|
1d4
|
1d2
|
1d6
|
1d6
|
1d3
|
1d8
|
1d8
|
1d4
|
2d6
|
1d10
|
1d6
|
2d8
|
1d12
|
1d8
|
3d6
|
2d4
|
1d4
|
2d6
|
2d6
|
1d8
|
3d6
|
2d8
|
1d10
|
3d8
|
2d10
|
2d6
|
4d8
|
Critical: The entry in this column notes how the weapon is used with the rules for
critical hits. When your character scores a
critical hit, roll the
damage two, three, or four times, as indicated by its
critical multiplier (using all applicable modifiers on each roll), and add all the results together.
Exception: Extra
damage over and above a weapon's normal
damage is not multiplied when you score a
critical hit.
19-20/x
2: The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double
damage on a
critical hit. (The weapon has a threat range of 19-20.)
18-20/x
2: The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double
damage on a
critical hit. (The weapon has a threat range of 18-20.)
Range Increment: Any attack at less than this distance is not penalized for range. However, each full
range increment imposes a cumulative -2 penalty on the
attack roll. A thrown weapon has a maximum range of five
range increments. A projectile weapon can shoot out to ten
range increments.
Weight: This column gives the
weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.
Type: Weapons are classified according to the
type of
damage they deal: bludgeoning, piercing, or slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.
Some weapons deal
damage of multiple types. If a weapon is of two types, the
damage it deals is not half one
type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of
damage to ignore any of the
damage from such a weapon.
In other cases, a weapon can deal either of two types of
damage. In a situation when the
damage type is significant, the wielder can choose which
type of
damage to deal with such a weapon.
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