The caster of this seed can see some distant location or hear the sounds at some distant location almost as if he or she was there. To both hear and see, increase the
Spellcraft DC by +2. Distance is not a factor, but the locale must be known-a place familiar to the caster or an obvious one. The spell creates an invisible sensor that can be dispelled. Lead sheeting or magical protection blocks the spell, and the caster senses that the spell is so blocked. If the caster prefers to create a mobile sensor (
speed 30 feet) that he or she controls, increase the
Spellcraft DC by +2. To use the
reveal seed to reach one specific different plane of existence, increase the
Spellcraft DC by +8. To allow magically enhanced senses to work through a spell built with the
reveal seed, increase the
Spellcraft DC by +4. To cast any spell from the sensor whose
range is touch or greater, increase the
Spellcraft DC by +6; however, the caster must maintain line of
effect to the sensor at all times. If the line of
effect is obstructed, the spell ends. To free the caster of the line of
effect restriction for
casting spells through the sensor, multiply the
Spellcraft DC by x10.
The
reveal seed has a base
Spellcraft DC of 25 if used to pierce illusions and see things as they really are. The caster can see through normal and magical
darkness, notice secret
doors hidden by magic, see the exact locations of creatures or objects under
blur or
displacement effects, see invisible creatures or objects normally, see through illusions, see onto
the Ethereal Plane (but not into extradimensional spaces), and see the true form of polymorphed, changed, or transmuted things. The
range of such sight is 120 feet.
The
reveal seed can also be used to develop spells that will do any one of the following: duplicate the
read magic spell, comprehend the written and verbal language of another, or speak in the written or verbal language of another. To both comprehend and speak a language, increase the
Spellcraft DC by +4.