Transmutation
Spellcraft DC: 17 (see text)
Duration: 20 hours; permanent for
age adjustment
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spells using the fortify seed grant a +1 enhancement bonus to whichever one of the following the caster chooses:
-Any one ability score.
The
fortify seed has a base
Spellcraft DC of 23 if it grants a +1 bonus of a type other than enhancement. For each additional +1 bonus of a type other than enhancement, increase the
Spellcraft DC by +6. If the caster applies a factor to make the
duration permanent, the bonus must be an inherent bonus, and the maximum inherent bonus allowed is +5.
The
fortify seed has a base
Spellcraft DC of 27 if it grants a creature a +1 bonus to an ability score or other statistic it does not possess. For each additional +1 bonus, increase the
Spellcraft DC by +4. If a spell with the
fortify seed grants an inanimate object an ability score it would not normally possess (such as Intelligence), the spell must also incorporate the
life seed.
A special use of the
fortify seed grants the
target a permanent +1 year to its current
age category. For each additional +1 year added to the creature's current
age category, increase the
Spellcraft DC by +2. Incremental adjustments to a creature's maximum
age do not stack; they overlap. When a spell increases a creature's current
age category, all higher
age categories are also adjusted accordingly.