This seed grants a creature additional
armor, providing a +4 bonus to
Armor Class. The bonus is either an armor bonus or a natural armor bonus, whichever the caster selects. Unlike mundane armor, the
armor seed provides an intangible protection that entails no
armor check penalty, arcane
spell failure chance, or
speed reduction. Incorporeal creatures can't bypass the
armor seed the way they can ignore normal
armor. For each additional point of
Armor Class bonus, increase the
Spellcraft DC by +2. The caster can also grant a creature a +1 bonus to
Armor Class using a different bonus type, such as deflection, divine, or insight. For each additional point of bonus to
Armor Class of one of these types, increase the
Spellcraft DC by +10.