To qualify to become a cosmic descryer, a character must fulfill all the following criteria.
Special: Must have previously traveled to any other plane of existence.
Skill Points at Each Level: 2 + Int modifier.
Table: The Cosmic Descryer
Weapon and Armor Proficiency: A cosmic descryer gains no proficiency with any
weapons,
armor, or shields.
Spells per Day/Spells Known: At every other cosmic descryer level, the character gains new
spells per day (and
spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the
prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the
Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming a cosmic descryer, the player must decide to which class to add the new level for the purpose of determining
spells per day.
Naturalization (Ex): Starting at 2nd level, the cosmic descryer develops a natural affinity for one plane that he or she has visited, becoming resistant to any
spells and spell-like effects that would normally affect any creature not native to that plane. Every two levels thereafter, the cosmic descryer gains
naturalization to one additional plane.
Enduring Gate (Su): Starting at 3rd level, as a
full-round action, the cosmic descryer can make any casting of the
gate spell remain for a full day, rather than disappearing after 1 round per
caster level. Every three levels thereafter, the cosmic descryer can increase the duration of
gate by one additional day.
Bonus Feat (Ex): The cosmic descryer gains a
bonus feat at 5th level and an additional
bonus feat every five levels thereafter. These
bonus feats must be selected from the following list:
Augmented Alchemy,
Automatic Quicken Spell,
Automatic Silent Spell,
Automatic Still Spell,
Combat Casting,
Craft Epic Magic Arms and Armor,
Craft Epic Rod,
Craft Epic Staff,
Craft Epic Wondrous Item,
Efficient Item Creation,
Enhance Spell,
Epic Spell Focus,
Epic Spell Penetration,
Epic Spellcasting,
Familiar Spell,
Forge Epic Ring,
Ignore Material Components,
Improved Combat Casting,
Improved Heighten Spell,
Improved Metamagic,
Improved Spell Capacity,
Intensify Spell,
Multispell,
Permanent Emanation,
Scribe Epic Scroll, Spell Focus,
Spell Knowledge,
Spell Mastery,
Spell Opportunity, Spell Penetration,
Spell Stowaway,
Spontaneous Spell,
Tenacious Magic.
Cosmic Connection (Su): At 7th level, the cosmic descryer may join with the massive energy of the multiverse once per day, plus one additional time per day every five levels thereafter. The cosmic descryer can remain connected for a number of minutes equal to his or her class level. While connected, the character is immune to critical hits, is a native on any plane he or she visits, and can use
dimension door at will as a 20th-level caster. The cosmic descryer can draw off excess energy from the multiverse itself to increase his or her effective
caster level or enhance any
attack roll,
saving throw,
skill check, or
ability check. Drawing off excess energy from the multiverse is dangerous, and it deals the cosmic descryer 5 points of
damage for each +1 bonus applied to a single roll or +1
caster level on a single
spell.