CREATING A PSEUDONATURAL CREATURE
"Pseudonatural" is a template that can be added to any corporeal creature (referred to hereafter as the base creature).
Size and Type: The creature's type changes to outsider (extraplanar). Do not recalculate base
attack bonus,
saves, or
skill points. Size is unchanged.
HD: A pseudonatural creature always has maximum
hit points.
Speed: A pseudonatural creature's
speed doubles, for all
movement types.
AC: Pseudonatural creatures gain a +35 natural
armor bonus. If the creature already has an
armor bonus, use whichever is better.
Attack/Full Attack: A pseudonatural creature substitutes tentacle rake attacks for its melee attacks while in pseudonatural form. These tentacle attacks always use the creature's best
attack bonus. It also gains additional tentacle rake attacks (also at its best
attack bonus) as noted on the table below.
Damage: Tentacle rakes from a pseudonatural creature deal
Damage equal to 2d8 + Str modifier.
Special Attacks: A pseudonatural creature retains all the
special attacks of the base creature and also gains the following.
Constant Insight (Su):
The creature makes all its attacks with a +15 insight bonus. The creature is not affected by the miss chance that applies to attacks against a concealed target.
Rotting Constriction (Ex):
Once the creature has hold of an opponent, each successful
grapple check it makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the creature regains 10 lost
hit points.
Special Qualities: A pseudonatural creature retains all the
special qualities of the base creature and also gains the following.
• Electricity and acid
resistance of a varying amount related to its Hit
Dice (see the table below). If the creature already possesses such
resistance, use whichever is better.
• One extra tentacle rake attack (the creature can use another of its many tentacles to attack at no penalty while in pseudonatural form) for each 4
HD the creature has.
Hit Dice
|
Electricity and Acid Resistance
|
Damage Reduction
|
Extra Tentacle Rake Attacks
|
1-3
|
15
|
5/epic
|
1
|
4-7
|
20
|
5/epic
|
2
|
8-11
|
25
|
10/epic
|
3
|
12-15
|
30
|
10/epic
|
4
|
16-19
|
35
|
15/epic
|
5
|
21-24
|
40
|
15/epic
|
6
|
each 4 more HD
|
+5
|
15/epic
|
+1
|
If the creature already has one or more of these
special qualities, use the better value.
Alternate Form (Su):
At will, a pseudonatural creature can take the form of a grotesque, tentacled mass (or another appropriately gruesome form), but all its
abilities remain unchanged despite the alien appearance. Changing shape is a
standard action. Other creatures receive a -1 morale penalty on their
attack rolls against pseudonatural creatures in this alternate form.
Saves: Same as the base creature.
Abilities: Increase from the base creature as follows: Str +22, Con +10, Dex +10, Wisdom +10, Intelligence at least 3.
Skills: Same as the base creature.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Up to 6
HD, as base creature +16; 7
HD to 15
HD, as base creature +13; 16+
HD, as base creature +10
Treasure: Same as the base creature.
Alignment: Same as base creature.
Advancement: Same as the base creature.