The deity gains a competence bonus on attack, damage
, and Armor Class
equal to its divine rank
if both the deity and its foe are touching the same body of water.
At will, as a full-round action
, the deity can create a devastating tidal wave of water. On land, the wave has effects similar to a flash flood: Creatures caught in the water must
make a Fortitude save (DC 15). Large or smaller creatures that fail the save are swept
away, taking 1d6 points of subdual damage
per round (1d3 points on a successful
check against DC 20). Huge creatures that fail are knocked down, while Gar-gantuan and Colossal creatures are checked. The wave destroys all wooden buildings and
25% of the stone buildings it comes into contact with. At sea, the tidal wave capsizes ships and crushes them to splinters. The wave affects a number of miles of coastland up to the deity's divine rank
When touching water, the deity can automatically sense the location of anything within 10 feet per divine rank
that is in contact with the same body of water.
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