Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Biofeedback A : Gain DR 2/-.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Burst: Gain +10ft. to speed this round.
Call Weaponry A : Create temporary weapon.
Catfall A : Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Claws of the Beast A : Your hands become deadly claws.
Compression A : You grow smaller.
Conceal Thoughts: You conceal your motives.
Detect Psionics: You detect the presence of psionics.
Dissipating Touch A : Touch deals 1d6 damage.
Distract: Subject gets -4 on Listen, Search, Sense Motive, and Spot checks.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty Mind: Gain +2 on Will saves until your next action.
Expansion A : Become one size category larger.
Float A : Buoy yourself in water or other liquid.
Force Screen A : Invisible disc provides +4 shield bonus to AC.
Grip of Iron A : Your iron grip gives +4 bonus on grapple checks.
Hammer A : Melee touch attack deals 1d8/round.
Inertial Armor A : Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical Claw A : Your natural weapon gains +1 bonus.
Metaphysical Weapon A : Weapon gains +1 bonus.
My Light A : Your eyes emit 20-ft. cone of light.
Precognition, Defensive A : Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive A : Gain +1 insight bonus on your attack rolls.
Prescience, Offensive A : Gain +2 insight bonus on your damage rolls.
Prevenom A : Your claws gain a poison coating.
Prevenom Weapon A : Your weapon is mildly venomous.
Skate: Subject slides skillfully along the ground.
Stomp A : Subjects fall prone and take 1d4 nonlethal damage.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken Skin A : Gain +1 enhancement bonus to your AC for 10 min./level.
Vigor A : Gain 5 temporary hit points.