SEER (CLAIRSENTIENCE) DISCIPLINE POWERS
Your dissonant touch sickens a foe.
Gain +2 insight bonus to one roll.
See and hear a distant location.
Learn details about an object's previous owner.
Sensitivity to Psychic Impressions:
You can find out about an area's past.
You become difficult to detect with clairsentience
You link the fates of two targets.
Establish a mishap-free teleport
See, hear, and potentially interact with subjects at a distance.
Emulate far hand
at a distance.
Gain a reroll.
Gain +4 insight bonus to one roll.
Fate of One:
Reroll any roll you just failed.
You can deduce almost anything.
You learn details about any one creature.
Break the laws of reality.