Auditory and visual
Medium (100 ft. + 10 ft./ level
One Medium or smaller humanoid
You attempt to briefly partition the mind of your foe, calving off a minor personality that is antagonistic to the main personality. The parasitic personality functions with complete autonomy from the main personality. It does not control the body physically, but it can take one standard action
each round that is purely mental, such as manifesting a power, in the same turn that the subject takes its normal actions.
The parasitic personality manifests powers using the subject's power point
reserve and known powers, but can only manifest powers three or more levels lower than the highest level
of power the subject can normally manifest.
The parasitic personality actively attempts to manifest powers that negatively impact the subject, using the highest-level
powers possible (so as to deplete the subject's power point
reserve), and the most deadly to the subject. You do not have control over what the parasitic personality does, though it always works against the interest of the subject.
Both minds communicate with each other telepathically. If a creature is targeted by a compulsion or charm effect while under the effect of this power, it can make a second saving throw
if the first one fails. If both saving throws
fail, then this power ends and the creature is affected by the charm or compulsion effect.
The parasitic personality does not gain any advantages if the main personality is subjected to a haste
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