Cone-shaped emanation centered on you
You broadcast a mental compulsion that convinces one or more creatures of 4 Hit Dice
or less that they are disabled (see page 307 of the Player's Handbook
). Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice
, those who are closest to the power's point of origin are affected first. Hit Dice
that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0 hit points
cannot be affected.
Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it's possible for an important nonplayer character to attempt some sort of "heroic" action, common NPCs and creatures under the effect of this power typically cower or retreat.
Any creature that attempts to take a standard action
immediately breaks the compulsion and can act normally. A creature that attempts to heal
itself or that receives healing
is likewise freed of the compulsion, and if it is not actually wounded, the healing
is wasted. A creature that takes damage
is also instantly freed of the compulsion (although the damage
still counts against its actual current hit points
For every 2 additional power points
you spend, this power's range
increases by 5 feet and its save DC increases by 1.
In addition, for every additional power point
you spend to increase the range
and the save DC, this power can affect targets that have Hit Dice
equal to 4 + the number of additional points.
|Find topic in: Characters, Magic, Monsters, Psionic|
| D-F Disable dungeons 3.5 Disable d20 dnd wizards roleplaying Disable rpg dungeons dungeons SRD dnd rpg rpg Powers d20 dnd D-F Psionic rpg roleplaying rpg Disable Disable 3.5 wizards rpg dragons roleplaying roleplaying dnd D-F Powers dragons Disable dragons|