No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.
CREATING A HALF-CELESTIAL
"Half-celestial" is an inherited template
that can be added to any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment
(referred to hereafter as the base creature).
A half-celestial uses all the base creature's statistics and special abilities
except as noted here.
Size and Type:
The creature's type changes to outsider. Do not recalculate the creature's Hit Dice
, base attack bonus
, or saves. Size is unchanged. Half-celestials are normally native outsiders.
A half-celestial has feathered wings and can fly
at twice the base creature's base land speed
(good maneuverability). If the base creature has a fly speed
, use that instead.
Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).
Half-celestials can use a daylight
effect (as the spell) at will.
Smite Evil (Su):
Once per day a half-celestial can make a normal melee attack to deal extra damage
equal to its HD (maximum of +20) against an evil foe.
A half-celestial with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities
, depending on its Hit Dice
, as indicated on the table below. The abilities
Unless otherwise noted, an ability
is usable once per day. Caster level
equals the creature's HD, and the save DC is Charisma-based.
to acid 10, cold 10, and electricity 10.
- +4 racial bonus on Fortitude saves against poison
Increase from the base creature as follows: Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.
A half-celestial gains skill points as an outsider and has skill points equal to (8 + Int modifier) x.(HD +3). Do not include Hit Dice
from class levels in this calculation-the half-celestial gains outsider skill points only for its racial Hit Dice
, and gains the normal amount of skill points for its class levels. Treat skills
from the base creature's list as class skills
, and other skills
HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3.
Always good (any).
Same as base creature +4.
|Find topic in: Monsters|
| H-I 3.5 3.5 srd d&d Monsters dragons dnd Monsters Half-Celestial 3.5 Half-Celestial wizards Monsters Half-Celestial srd SRD dungeons Monsters Monsters rpg Half-Celestial roleplaying d&d Half-Celestial Half-Celestial rpg SRD d20 roleplaying dragons 3.5 3.5|