Level: Clr 4, Knowledge 4
Components: V, S, M
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: Instantaneous
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work.
As with augury, multiple divinations about the same topic by the same caster use the same dice result as the first divination spell and yield the same answer each time.
Material Component: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.
Find topic in: Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game
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Arcane SightAuguryClairaudience/Clairvoyance
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Contact Other PlaneDetect Animals Or PlantsDetect Chaos
Detect EvilDetect GoodDetect Law
Detect MagicDetect PoisonDetect Scrying
Detect Secret DoorsDetect Snares And PitsDetect Thoughts
Detect UndeadDiscern LiesDiscern Location
False VisionFind The PathFind Traps
Imbue With Spell AbilityImprisonmentKnow Direction
Knowledge DomainLegend LoreLocate Creature
Locate ObjectMage's Private SanctumMind Blank
MisdirectionMoment Of PrescienceNondetection
Obscure ObjectPrismatic WallPrying Eyes, Greater
Prying EyesRead MagicSchool (Subschool)
Scrying, GreaterScryingSee Invisibility
SequesterSpeak With AnimalsSpeak With Plants
StatusStone TellTelepathic Bond
TonguesTrickery DomainTrue Seeing
True StrikeUndetectable AlignmentVision
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