Cure Light Wounds

Conjuration (Healing)
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Find topic in: Epic, Equipment, Magic, Monsters, Rules of the Game
1St-Level Bard Spells1St-Level Cleric Spells1St-Level Druid Spells
1St-Level Paladin Spells2Nd-Level Ranger SpellsCure Critical Wounds, Mass
Cure Critical WoundsCure Light Wounds, MassCure Minor Wounds
Cure Moderate Wounds, MassCure Moderate WoundsCure Serious Wounds, Mass
Cure Serious WoundsHealing DomainMass (Spell Name)
wizards Cure dnd dungeons Cure roleplaying Cure Spells srd d&d dnd rpg dragons Spells srd wizards SRD Light d20 C 3.5 dragons wizards roleplaying dragons Wounds Spells dungeons wizards dungeons roleplaying dragons SRD 3.5 Wounds d&d d&d Spells dnd Wounds