Antilife Shell

Level: Animal 6, Clr 6, Drd 6
Components: V, S, DF
Casting Time: 1 round
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: Yes
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.
This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
Find topic in: Epic, Equipment, Magic
6Th-Level Cleric Spells6Th-Level Druid SpellsAnimal Domain
d&d rpg Shell SRD Antilife Magic roleplaying 3.5 d20 d20 Magic A-B Spells 3.5 A-B rpg Spells dragons dungeons Shell Antilife dragons wizards dungeons SRD dnd Spells SRD wizards rpg rpg wizards roleplaying dragons roleplaying dnd srd dragons Shell roleplaying