Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Protection Domain Spells
1 Sanctuary: Opponents can't attack you, and you can't attack.
2 Shield Other F : You take half of subject's damage.
3 Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
4 Spell Immunity: Subject is immune to one spell per four levels.
5 Spell Resistance: Subject gains SR 12 + level.
6 Antimagic Field: Negates magic within 10 ft.
7 Repulsion: Creatures can't approach you.
8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Find topic in: Monsters
Domain wizards dragons Domain SRD Protection Magic Spell d&d SRD Magic Protection Spell dragons Magic Domain d&d rpg dungeons List Domain SRD Domains srd Domains Protection Spell d&d srd roleplaying Magic roleplaying srd dnd Cleric rpg dnd roleplaying rpg