An alchemist's lab
always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft
(alchemy) checks. It has no bearing on the costs related to the Craft
(alchemy) skill. Without this lab, a character with the Craft
(alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.
These special tools include the items needed to pursue any craft
. Without them, you have to use improvised tools (-2 penalty on Craft
checks), if you can do the job at all.
Artisan's Tools, Masterwork:
These tools serve the same purpose as artisan's tools
(above), but masterwork artisan's tools
are the perfect tools for the job, so you get a +2 circumstance bonus on Craft
checks made with them.
This is the perfect tool for climbing and gives you a +2 circumstance bonus on Climb
The kit is the perfect tool for disguise
and provides a +2 circumstance bonus on Disguise
checks. A disguise kit
is exhausted after ten uses.
It is the perfect tool for healing
and provides a +2 circumstance bonus on Heal
checks. A healer's kit
is exhausted after ten uses.
Holy Symbol, Silver or Wooden:
A holy symbol focuses positive energy. A cleric
uses it as the focus for his spells and as a tool for turning undead. Each religion has its own holy symbol.
An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or command undead
involving any item that is small or highly detailed.
Musical Instrument, Common or Masterwork:
A masterwork instrument grants a +2 circumstance bonus on Perform
checks involving its use.
A scale grants a +2 circumstance bonus on Appraise
checks involving items that are valued by weight, including anything made of precious metals.
Spell Component Pouch:
A spellcaster with a spell component pouch
is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch.
Spellbook, Wizard's (Blank):
A spellbook has 100 pages of parchment, and each spell takes up one page per spell level
(one page each for 0-level spells).
Thieves' Tools, Masterwork:
This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device
and Open Lock
This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check
(if any). Bonuses provided by multiple masterwork items
used toward the same skill check
do not stack.
This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.