Creature or object weighing up to 1,000 lb.
Nailed to the sky
actually places the target
so far from the surface of the world and at such a speed
that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the target
can magically fly
or has some other form of non-physical propulsion available, the target
is stuck until someone else rescues it. Even if the target
, the surface is 2 to 4 hours away, assuming a fly
spell, which allows a maximum speed
of 720 feet per round while descending. The target
may not survive that long. Depending on the world where nailed to the sky
is cast, conditions
so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these conditions
take 2d6 points of damage
each from heat or cold and 1d4 points of damage
from the vacuum each round. The target
immediately begins to suffocate.
XP Cost: 1,000 XP.
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