Enchantment (Compulsion) [Teleportation] [Mind-Affecting]
Instantaneous (20 hours for compulsion)
Will negates (see text)
873,000 gp; 18 days; 34,920 XP. Seeds: foresee
(to preview likely hellscape) (DC 17), transport
(DC 27), compel
(to keep target
in hell) (DC 19). Factors
: interplanar travel (+4 DC), unwilling target
(+4 DC), 1-action casting time
(+20 DC), +15 to DC of subject's save (+30 DC). Mitigating factor
: burn 2,400 XP (-24 DC).
The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target
must succeed at a Will saving throw
(DC = the standard epic spell
DC + 15). If he or she fails this saving throw
, he or she is sent straight to a layer of a lawful evil plane (or a chaotic evil plane, at the character's option) swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane. Unless the GM devises a specific location and scenario in the Nine Hells, the subject encounters a group of 1d4 pit fiends (or balors, if in a chaotic evil plane) every hour he or she spends in hell.
XP Cost: 2,000 XP.
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