Medium-Size Monstrous Humanoid
Hit Dice: 25d8+225 (337 hp)
Initiative: +26 (+18 Dex, +8 Superior Initiative)
Speed: 30 ft.
AC: 40 (+18 Dex, +12 insight)
Base Attack/Grapple: +25/+36
Attack: +10 keen dagger of human dread +54 (1d4+21/17-20) melee
Full Attack: +10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Fear gaze, sneak attack +13d6
Special Qualities: Blindsight 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic
Saves: Fort +17, Ref +32, Will +21
Abilities: Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30
Skills: Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46
Feats: Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)
Epic Feats: Sneak Attack of Opportunity, Superior Initiative
Climate/Terrain: Any urban
Organization: Solitary
Challenge Rating: 25
Treasure: Nonstandard (just its dagger)
Alignment: Usually lawful evil
Advancement: 25+ HD (Medium-size)
In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.
A gloom's natural weapons are treated as epic for the purpose of overcoming damage reduction.


Fear Gaze (Su): Viewing the gloom's face inspires terror. Creatures that meet the gloom's gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.
Opportunist (Ex): This ability functions like the rogue class feature of the same name.
Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.
Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.
Spell-Like Abilities: At will-shadow walk; 3/day- true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.