(DEX; TRAINED ONLY; ARMOR CHECK
You can't use this skill if your speed
has been reduced by armor, excess equipment, or loot.
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform
skill). The DCs for various tasks involving the Tumble skill are given on the table below.
||Treat a fall as if it were 10 feet shorter than it really is when determining damage.
||Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
Each additional enemy after the first adds +2 to the Tumble DC.
||Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy.
separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.
Obstructed or otherwise treacherous surfaces, such as natural cavern floors
or undergrowth, are tough to tumble through. The DC for any Tumble check
made to tumble into such a square is modified as indicated below.
Surface Is . . .
|Lightly obstructed (scree, light rubble, shallow bog1, undergrowth)
|Severely obstructed (natural cavern floor, dense rubble, dense undergrowth)
|Lightly slippery (wet floor)
|Severely slippery (ice sheet)
|Sloped or angled
|1 Tumbling is impossible in a deep bog.
You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed
instead of one-half your speed
Usually no. An audience, once it has judged a tumbler as an uninteresting performer, is not receptive to repeat performances.
You can try to reduce damage
from a fall as an instant reaction only once per fall.
If you have 5 or more ranks in Tumble, you gain a +3 dodge
bonus to AC when fighting defensively instead of the usual +2 dodge
bonus to AC.
If you have 5 or more ranks in Tumble, you gain a +6 dodge
bonus to AC when executing the total defense standard action
instead of the usual +4 dodge
bonus to AC.
If you have the Acrobatic
feat, you get a +2 bonus on Tumble checks.
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance
If you have 5 or more ranks in Jump
, you get a +2 bonus on Tumble checks.
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