SLEIGHT OF HAND
(DEX; TRAINED ONLY; ARMOR CHECK
A DC 10 Sleight of Hand check
lets you palm a coin-sized, unattended object. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.
When you use this skill under close observation, your skill check
is opposed by the observer's Spot
check. The observer's success doesn't prevent you from performing the action
, just from doing it unnoticed.
You can hide
a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check
is opposed by the Spot check
of anyone observing you or the Search check
of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Search check
, since it's generally easier to find such an object than to hide
it. A dagger is easier to hide
than most light weapons, and grants you a +2 bonus on your Sleight of Hand check
to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check
to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check
If you try to take something from another creature, you must make a DC 20 Sleight of Hand check
to obtain it. The opponent makes a Spot check
to detect the attempt, opposed by the same Sleight of Hand check
result you achieved when you tried to grab the item. An opponent who succeeds on this check
notices the attempt, regardless of whether you got the item.
You can also use Sleight of Hand to entertain an audience as though you were using the Perform
skill. In such a case, your "act" encompasses elements of legerdemain, juggling, and the like.
Sleight of Hand DC
||Palm a coin-sized object, make a coin disappear
||Lift a small object from a person
Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) increases the DC for the task by 10.
If you have the Deft Hands
feat, you get a +2 bonus on Sleight of Hand checks.
If you have 5 or more ranks in Bluff
, you get a +2 bonus on Sleight of Hand checks.
Sleight of Hand check
is simply a Dexterity check
. Without actual training, you can't succeed on any Sleight of Hand check
with a DC higher than 10, except for hiding an object on your body.
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