(DEX; ARMOR CHECK
The table below gives the DCs to escape various forms of restraints.
Your Escape Artist check
is opposed by the binder's Use Rope check
. Since it's easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check
Manacles and Masterwork Manacles: The DC for manacles is set by their construction.
Tight Space: The DC noted on the table is for getting through a space where your head fits but your shoulders don't. If the space is long you may need to make multiple checks. You can't get through a space that your head does not fit through.
You can make an Escape Artist check
opposed by your enemy's grapple check
to get out of a grapple
or out of a pinned condition
(so that you're only grappling).
Escape Artist DC
Use Rope check at +10
|Net, animate rope spell, command plants spell, control plants spell, or entangle spell
Grappler's grapple check result
Making an Escape Artist check
to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants,
spell is a full-round action
. Escaping from a grapple
or pin is a standard action
. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Varies. You can make another check
after a failed check
if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed.
If you have the Agile
feat, you get a +2 bonus on Escape Artist checks.
If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope
checks to bind someone.
If you have 5 or more ranks in Use Rope
, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
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