These are masonry walls
with iron bars on one or both sides of the wall, or placed within the wall to strengthen it. The hardness of a reinforced wall
remains the same, but its hit points
are doubled and the Strength check DC to break through it is increased by 10.
are placed within dungeons around important places such as vaults.
are the opposite of iron walls
, placed as screens to block line of sight but nothing more.
often exist as recent additions to older dungeons, used to create animal pens, storage bins, or just to make a number of smaller rooms
out of a larger one.
Magically Treated Walls:
are stronger than average, with a greater hardness, more hit points
, and a higher break DC. Magic can usually double the hardness and hit points
and can add up to 20 to the break DC. A magically treated wall
also gains a saving throw
against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item
feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section.
Walls with Arrow Slits:
Walls with arrow slits
can be made of any durable material but are most commonly masonry, hewn stone, or wood. Such a wall allows defenders to fire arrows or crossbow bolts at intruders from behind the safety of the wall. Archers behind arrow slits have improved cover
that gives them a +8 bonus to Armor Class
, a +4 bonus on Reflex saves, and the benefits of the improved evasion class feature.