affect an area. The caster selects where the spell starts, but otherwise doesn't control which creatures
or objects the spell affects. Sometimes a spell describes a specially defined area, but usually an area falls into one of the following categories.
As with an effect
, the caster selects the spell
or power's point of origin. The spell
or power bursts out from this point, affecting whatever it catches in its area.
shoots away from the caster in the direction he or she designates. A cone
starts in a square adjacent to the caster and widens out as it goes. A cone
's width at a given distance from you equals that distance. Its far end is as wide as the effect
As with a burst
, the caster selects the spell
's point of origin. This point is the center of a horizontal circle, and the spell
shoots down from the circle, filling a cylinder
have an area like a burst
except that the effect
continues to radiate from the point of origin for the duration
of the spell.
have a quarter-circle
-shaped area. Like a cone
, the effect
starts in a square adjacent to the caster and widens out as it goes.
Some spells spread
out like a burst
but can turn corners. The caster selects the point of origin, and the spell spreads out a given distance in all directions. Figure distance by actual distance traveled, taking into account turns the spell effect
or power can have a unique area, as defined in its description.
If an Area or Effect
entry ends with "(S)" (standing for "shapeable"), the caster can shape the spell
. A shaped effect
or area can have no dimension smaller than 10 feet.
Line of Effect:
A line of effect
is a straight, unblocked path that indicates what a spell
can affect. A line of effect
is canceled by a solid barrier. It's like line of sight for ranged weapons
, except it's not blocked by fog, darkness, and other
factors that limit normal sight.
A caster must have a clear line of effect
to any target
that he or she uses a spell on, or to any space in which he or she wishes to create an effect. The caster must have a clear line of effect
to the point of origin of any spell he or she casts or power he or she manifests. For bursts, cones, cylinders, and emanation spells
, the spell only affects areas, creatures
, or objects to which it has line of effect
from its origin (a burst
's point, a cone
's starting point, a cylinder
's circle, or an emanation
spell's point of origin).
A hole of at least 1 square foot is sufficient to allow a line of effect
through an otherwise solid barrier. If any given 5-foot length of barrier contains such an opening, that 5-foot length is not considered a barrier for purposes of a spell
's line of effect
(though the rest of the barrier still counts as normal).
Directing or Redirecting Effects:
allow the caster to redirect the effect
to new targets or areas after casting the spell. Redirecting a spell requires a move action
that does not provoke attacks of opportunity
. It also doesn't require concentration.
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