STARSHIP CONDITION SUMMARY
A number of adverse conditions can affect the way a starship
or its crew operates, as defined here. If more than one condition affects a starship
, apply both if possible. If not possible, apply only the most severe condition.
are inoperable. All targets have the equivalent of total concealment (50% miss chance).
, its crew, and its passengers can take no actions, but they take no penalty to Defense
. A dazed
condition usually lasts 1 round.
The ship is destroyed
and cannot be repaired. Crewmembers aboard the destroyed
ship take 20d6 points of damage
and are ejected into space.
, a starship
can't move. It can attack, attempt to break free from its opponent, or perform other actions. It can't apply the pilot's Dexterity bonus to its Defense
All passengers and crewmembers lose their Dexterity bonus, drop what they are holding, and can take no attack or move actions
. In addition, they take a -2 penalty to Defense
. The starship
's autopilot system kicks in until the pilot regains her senses.
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