Every round, each starship gets to do something. The starships
' initiative checks
, from highest to lowest, determine the order in which they act.
At the start of a battle, before a starship
has had a chance to act (specifically, before its first turn in the initiative
order), it is flat-footed. It can't apply the pilot's Dexterity bonus to Defense
enter a battle after it has begun, they roll initiative
at that time and act whenever their turn comes up in the existing order.
At the start of combat
, a starship
is surprised if it was not aware of its enemies and they were aware of it. Likewise, a starship
its enemies if it knows about them before they're aware of it.
The GM determines which starships
are aware of which others at the start of any battle. The GM may call for Computer Use checks to operate shipboard sensors
(see the expanded Computer Use skill
description), Spot checks, or other checks to determine whether one ship detects another.
makes only one roll or check against surprise
, regardless of its crew complement.