When a character makes an attack roll
and gets a natural 20 (the d20 shows 20), the character hits regardless of the target's Defense
, and the character has scored a threat of a critical hit. To find out if it is actually a critical hit, the character immediately makes another attack roll
with all the same modifiers as the attack roll
that scored the threat. If the second roll also results in a hit against the target's Defense
, the attack is a critical hit. (The second roll just needs to hit to confirm a critical hit; the character doesn't need to roll a second 20.) If the second roll is a miss, then the attack just deals the damage
of a regular hit.
A critical hit multiplies the character's damage
. Unless otherwise specified, the multiplier is x2. (It is possible for some weapons
to have higher multipliers, doing more damage
on a critical hit.) Some weapons
have expanded threat ranges, making a critical hit more likely. However, even with these weapons
, only a 20 is an automatic hit. The Critical column on Table: Ranged Weapons
and Table: Melee Weapons
indicates the threat range for each weapon on the tables.
represented as extra dice is not multiplied when a character scores a critical hit.
Objects (including vehicles
) and some types of creatures are immune to critical hits. A 20 is always a successful hit, but deals no extra damage
against these targets.
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