To qualify to become a Daredevil, a character must fulfill the following criteria.
Concentration 6 ranks, Drive 6 ranks.
6 + one-half character level, rounded down, every time he or she attains a new level in this class.
The Daredevil's class skills
(and the key ability for each skill) are: Balance
(Dex), Climb (Str)
, Concentration (Con)
, Demolitions (Int)
, Drive (Dex)
, Escape Artist (Dex)
, Intimidate (Cha)
, Jump (Str)
, Knowledge (current events, popular culture) (Int), Perform (act) (Cha), Pilot (Dex)
, Profession (Wis)
, Read/Write Language (none)
, Ride (Dex)
, Speak Language (none)
, Spot (Wis)
, Swim (Str)
, Tumble (Dex)
Skill Points at Each Level:
5 + Int modifier.
A Daredevil gains a +4 morale bonus on Will saves to resist fear effects and on level checks to oppose Intimidate checks.
A Daredevil of 2nd level or higher can stand up from a prone position as a free action that does not provoke an attack of opportunity
At 3rd, 6th, and 9th level, the Daredevil gets a bonus feat
. The bonus feat
must be selected from the following list, and the Daredevil must meet all the prerequisites of the feat to select it.
, Armor Proficiency (light)
, Armor Proficiency (me-di-um), Athletic
, Force Stop
, Im-proved Brawl
, Improved Damage Threshold
, Improved Knockout Punch
, Knockout Punch, Mobility
, Spring Attack
, Surface Vehicle Operation
, Vehicle Dodge
, Vehicle Expert
This ability, gained at 4th level, allows a Daredevil to spend 2 action points
on a single action in a round. A Daredevil can spend 1 action point
, see the result of the roll, and then decide to spend a second point, as long as he or she does so before the Gamemaster reveals the result of the action.
At 5th level, a Daredevil can temporarily increase one of his or her physical ability scores
(Strength, Dexterity, or Constitution). The Daredevil spends 1 action point
and gets to increase the selected ability score
by 1d4+1 points. The increase lasts for a number of rounds equal to his or her class level. At the end of the duration, the Daredevil is fatigued for 1d4+1 rounds.
At 8th level, a Daredevil can temporarily increase two physical ability scores
. At the end of the duration, the Daredevil is fatigued for 1d6+2 rounds.
Once per day, a Daredevil of 7th level or higher can delay the damage
dealt by a single attack or effect for a number of rounds equal to his or her class level.
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