When a character is exposed to a treatable disease, the character must make an immediate Fortitude saving throw
. The victim must make this roll when he or she comes into contact with an infectious carrier, touches an item smeared with diseased matter, consumes food or drink tainted with a disease, or suffers damage
from a contaminated attack. If the character succeeds, the disease has no effect on him or her-the character's immune system fights off the infection. If the character fails the save, he or she takes damage
after an incubation period
; once per day thereafter, the character must succeed at a Fortitude saving throw
to avoid secondary damage
. Two successful saving throws
in a row indicate that the character has fought off the disease and recovers, taking no more damage.
The characteristics of some treatable diseases are summarized on Table: Diseases
The disease's method of delivery-ingested, inhaled, or via an injury-and the DC needed to save. Some injury diseases can be transmitted by a wound as small as an insect bite. Most diseases that are inhaled can also be ingested (and vice versa).
The amount of time before initial damage
takes effect (if the victim fails his or her Fortitude save).
||Inhaled/Injury DC 16
||Inhaled/Contact DC 15
||1 Str and 1 Con
||1d2 Str and 1d2 Con
||Inhaled DC 12
||1d3 Str and 1d3 Con
||Injury DC 14
||1d2 Str* and 1d2 Con*
||Contact DC 13
|West Nile virus
||Injury DC 12
||1 Dex and 1 Con
||1d2 Dex and 1d2 Con*
||Ingested DC 13
||1 Str and 1 Dex
||1 Str and 1d3 Dex
|*If damage is sustained, make a second saving throw to avoid 1 point being permanently drained (instead of damaged).
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