Medium. Half-ogres have no special bonuses or penalties due to their size
+4 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma.
Extra Starting Hit Dice:
gains 2 Hit Dice (2d8 hit points
). The half-ogre
's Constitution modifier applies to each Hit Die when determining hit points
Half-ogres gain a +1 species bonus on attack rolls
Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Free Language Skills:
Speak Giant (or local language).
Large Characters - Large characters take a -1 size penalty to Defense, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks.
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