Small. Gnomes gain a +1 size
bonus to Defense
, a +1 size
bonus on attack rolls
, and a +4 size
bonus on Hide checks. They suffer a -4 size
penalty on grapple
checks. Gnomes must use smaller weapons
than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character.
-2 Strength, +2 Constitution.
Special Combat Bonuses:
Gnomes gain a +1 species bonus on attack rolls
against bugbears, goblins (and other goblinoids), and kobolds. Gnomes also gain a +4 dodge
bonus to their Defense
against giant creatures (such as ogres and trolls); this bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Note that any time a gnome
loses his positive Dexterity bonus to Defense
, such as when he's caught flat-footed, he loses this dodge
Speak with Animals:
Once per day, a gnome
can use speak with animals
to speak with a burrowing mammal (a mole, gopher, ground hog, and so forth). It has a duration of 1 minute, and the gnome
is considered a 1st-level caster when he uses this spell-like ability, regardless of his actual level.
Gnomes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Saving Throw Bonus:
Gnomes gain a +2 species bonus on saving throws
Gnomes gain a +2 species bonus on Listen checks. Gnomes who have one or more ranks in the Craft (pharmaceutical) skill
also gain a +2 species bonus on Craft (pharmaceutical) checks.
Free Language Skills:
Read/Write Common (or local language), Read/Write Gnome
, Speak Common (or local language), Speak Gnome
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