Wondrous items include anything that doesn't fall into the other groups, including jewelry, tools, books, apparel, and gadgets.
Sample wondrous items include the following:
Air Duct Infiltration Suit
This is a pale blue pair of coveralls, like the kind worn by many janitors, that are favored by corporate spies. Four times per day, the wearer can use the suit to trigger a gaseous form spell, allowing him to travel through a building's air ducts.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 32; Weight: 2 lb.
Animated Tools
Two different sets of animated tools exist: the "mechanoset" is designed for mechanical devices, while the "electroset" is intended for electrical devices. When used like ordinary tools, animated tools operate as a deluxe tool kit of the appropriate type (+2 equipment bonus on Repair checks), although they have the same size and weight as a basic kit.
On command, the tool animate and begin repairing a single damaged item of the appropriate type. The animated tools must be placed within 5 feet of the item to be repaired, and the user must remain within 30 feet for the duration of the repairs. When used in this manner, the animated tools act as though they have 10 ranks in the Repair skill (Repair +10). The animated tools have a hardness of 10 and 10 hit points (total). They cannot be commanded to attack.
Type: Wondrous Item (magic); Caster Level: 9th; Purchase DC: 34; Weight: 12 lb. (electronic) or 22 lb.(mechanical).
ARCANOBOTS Action Figure
ARCANOBOTS action figures are durable, articulated, collectible robots powered by magic (though to most of the world, this is just marketing hyperbole). When powered by magic batteries (as opposed to normal batteries), they respond to the verbal commands of their owners. They come equipped with pop-out jet wings and miniature "death ray" guns that deal light sonic/ concussion damage (unless powered by normal batteries, in which case they fire harmless beams of light).
An ARCANOBOT filled with magic batteries operates for 24 hours, at which point it becomes an inanimate, normal toy.
Magic batteries can be obtained from the manufacturer's web site (purchase DC 36); most visitors to the web site (who don't recognize the arcanobots' true magical nature) assume that the high-cost "magic" batteries are a joke or publicity stunt. Only those with a true understanding of Shadow are likely to pay the price to unlock the Arcanobots actual potential. An ARCANOBOT action figure has the following statistics:
Arcanobot: CR 1/4; Diminutive construct; HD 1/8d10; hp 1; Mas -; Init +3; Spd 10 ft., fly 30 ft. (good); Defense 17, touch 17, flat-footed 14 (+3 Dex, +4 size); BAB +0; Grap -16; Atk +0 melee (1d2-4 nonlethal, unarmed strike) or +3 ranged touch (1d3 sonic/concussion, "death ray"); Full Atk +0 melee (1d2-4 nonlethal, unarmed strike) or +3 ranged touch (1d3 sonic/concussion, "death ray"); FS 1 ft. by 1 ft.; Reach 0 ft.; SQ darkvision 60 ft., construct immunities; AL creator or owner; SV Fort +0, Ref +3, Will -5; AP 0; Rep +0; Str 3, Dex 16, Con -, Int -, Wis 1, Cha 1.
Type:Wondrous Item (magic); Caster Level: 10th; Purchase DC: 5 (does not include magic batteries); Weight: 1 lb.
Backpack of Holding
This appears to be a common daypack, typically used by students and hikers. The backpack of holding opens into a nondimensional space: Its inside is larger than its outside dimensions. Regardless of what is put into the backpack, it weighs a fixed amount. This weight, and the limits in weight and volume of the backpack's contents, depend on the backpack's type, as shown below.
Pack Type
Weight Limit of Contents
Volume Limit of Contents
Purchase DC
Light backpack
2 lb.
250 lb.
30 cu. ft.
Medium backpack
5 lb.
500 lb.
70 cu. ft.
Heavy backpack
8 lb.
1,000 lb.
150 cu. ft.
Jumbo backpack
20 lb.
1,500 lb.
250 cu. ft.
If the backpack is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever. If a backpack of holding is turned inside out, its contents spill out, unharmed, but the backpack must be put right before it can be used again. If living creatures are placed within the backpack, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a backpack of holding is a move action unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action.
Type: Wondrous Item (magic); Caster Level: 9th; Purchase DC: Varies; Weight: Varies.
Bad Hair Day Clip
At first this seems like a cheap, plastic hair clip of the kind found in most convenience stores, but closer inspection reveals a tiny rune carved into the grip. This cursed item contains a version of the afflict incantation seed that causes the person wearing it to suffer a -4 morale penalty on all saving throws, Charisma checks, and Charisma-based skill checks. Removing the hair clip requires a remove curse or break enchantment spell.
Type: Wondrous Item (magic); Caster Level: 11th*; Purchase DC: 39 (often sold as a mundane hair clip, purchase DC 1); Weight: -.
Camera of Soul Stealing
This bulky, old-fashioned instant camera steals the life force of anyone caught in its field of view. Once per day, the user of the camera of soul stealing can take a picture (the camera does not need to be loaded with film). Anyone within a 30-foot cone must succeed at a Will save (DC 20) or gain 1d4 negative levels. If a creature successfully makes the Will save, it is permanently immune to the effects of that camera of soul stealing.
The pictures taken by the camera of soul stealing are black and white, and they possess a horrific, mind-bending quality such that people look gaunt and haunted, objects are twisted in a sinister way, and shadows seem darker and menacing.
Type:Wondrous Item (magic); Caster Level: 10th; Purchase DC: 37; Weight: 5 lb.
Demonic Biker's Jacket
This worn and faded leather jacket is covered with spikes, rivets, and metal chains. A large skull shrouded in flame adorns the back. The jacket makes the wearer look dangerous and menacing, granting a +4 equipment bonus on Intimidate checks. Once per day, the wearer's hands can transform into gnarled talons for up to 10 rounds. The transformation allows the jacket's wearer to make unarmed strikes without provoking attacks of opportunity. The wearer deals 1d6 points of lethal damage (plus Strength modifier, if any) with each successful unarmed strike.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 35; Weight: 4 lb.
Driving Ace Gloves
These snug, leather racing gloves provide a +5 equipment bonus on all Drive checks while operating a land vehicle (no benefit for boats, planes, or helicopters). Both gloves must be worn for the magic to be effective.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 33; Weight: -.
Eagle Eye Sunglasses
These stylish sunglasses grant superior vision as well as protecting the wearer's eyes from bright lights and UV rays. The sunglasses grant a +5 equipment bonus on Spot checks made in brightly lit locations.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: -.
Eldritch Cell Phone
This cell phone has an unusually long and odd-shaped antenna but is otherwise nondescript. It has the ability to connect to any other phone regardless of weather conditions or distance. The connection has a slight warble to it, but is otherwise free of static and other interference. If the person being contacted doesn't have a phone, the eldritch cell phone automatically dials the phone nearest to the individual (even though the contact might be unable to reach it). Furthermore, the eldritch cell phone magically encrypts the conversation so that anyone who taps into the conversation (using a cellular interceptor or other hardware) hears only gibberish.
The eldritch cell phone has a built-in caller ID defeater and cannot be traced by mundane technology.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 32; Weight: -.
Fabric of Style
This bolt of fine, silky fabric is wrapped around a person's body. On command, fabric of style turns into a any sort of outfit of excellent quality, but does not include accessories like jewelry, watches, and so forth. Fabric of style also grants a +2 equipment bonus on Charisma checks and Charisma-based skill checks while worn. The style of outfit can be changed, but the fabric of style must be removed and donned again, requiring a full-round action. If any part of the outfit is removed, the fabric of style turns back into the bolt of cloth.
Type: Wondrous Item (magic); Caster Level: 7th; Purchase DC: 36; Weight: 3 lb.
Fuel Tablets
These amber-colored tablets come in bottles of ten. Each fuel tablet transforms into liquid or gaseous fuel (gasoline, diesel, kerosine, jet fuel, or propane) when dropped into the fuel tank of a vehicle or other machine. The fuel completely fills the tank, but is otherwise like regular fuel and is destroyed once used.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 29 (per bottle); Weight: -.
Glasses of Minute Seeing
These normal looking glasses have specially crafted lenses. When worn, they grant the wearer a +5 equipment bonus on Search checks to locate or identify features such as tiny seams, marks, cracks, or imperfections.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: -.
Haz-Mat Gloves
These elbow-length, optic yellow gloves are made of coarse, stiff material. The wearer gains acid, cold, and fire resistance 10 so long as both gloves are worn.
Type: Wondrous Item (magic); Caster Level: 7th; Purchase DC: 35; Weight: 5 lb.
Hidden Holster
This concealed carry holster can hold any handgun and grants a +5 circumstance bonus on Sleight of Hand checks to conceal the weapon. The bonus applies to physical searches as well as casual inspection.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 33; Weight: 0.5 lb.
Instant Ice Box
This item looks like an ordinary 1-foot-wide, 3-foot-long, and 1.5-foot-deep picnic cooler with a 2-inch-thick plastic cover. The only apparent difference are the three buttons on the hasp. When the lid is closed and one or more of the buttons are pressed, the instant ice box will magically cool any materials placed inside for as long as the lid remains closed. If the lid is opened, the effect ends. The cooler has a total of 50 charges that can be spent in three different ways.
Chill (uses 1 charge): If any one of the buttons is pressed, the box chills all the contents to a temperature of 40°F (4.5°C), as though placed in a domestic refrigerator.
Preserve (uses 2 charges): If any two of the buttons are pressed, the box chills all the contents to a temperature of 0°F (-18°C), as though placed in a domestic freezer.
Freeze (uses 3 charges): If all three buttons are pressed, the box chills all the contents to a temperature of -27°F (-32.75°C), about the temperature used for storing freeze-dried medical supplies.
An instant ice box drained of all charges functions as an ordinary cooler.
Type: Wondrous Item (magic); Caster Level: 7th; Purchase DC: 33; Weight: 5 lb.
Invisifinder Goggles
These military-grade night vision goggles are carved with runes and other occult symbols. In addition to the benefits of regular night-vision goggles, they also allow the wearer to see invisibility as the spell.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: 3 lb.
Lucky Deck
This ordinary looking deck of playing cards usually features a stylized genie or similar image on the backs of its cards, The lucky deck grants its owner a +5 luck bonus on Gamble checks involving card games (such as poker or single-deck blackjack). To become the owner, a person must keep the deck on his or her person for 24 continuous hours.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: -.
Lucky Dice
These ordinary looking, casino-grade dice grant a +5 luck bonus on Gamble checks when used for any dice games (such as craps). Because they work for anyone who uses them, the user typically palms them between throws to avoid suspicion (requiring a separate Sleight of Hand check).
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: -.
Lucky Suit
A polyester suit consisting of a garish plaid jacket and lime green pants, the lucky suit protects the wearer from ranged attacks as though he had total concealment (50% miss chance). The suit doesn't actually conceal or displace the wearer, but helps the wearer avoid range attacks that might normally hit. The concealment doesn't apply to melee attacks. The wearer also gains a +2 luck bonus on Reflex saves.
Type: Wondrous Item (magic); Caster Level: 7th; Purchase DC: 38; Weight: 3 lb.
Magic Billiard-Ball
Once per day, this otherwise normal looking toy Magic Billiard-ball can be used to cast augury (as by a 5th-level Acolyte). To activate this ability, the user must state the question out loud and shake the Magic Billiard-ball. It provides no answers whatsoever if used more than once in a 24-hour period.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 30; Weight: -.
Medicine Bundle
This small leather pouch, filled with herbs and crystals, is adorned with small beads and feathers. While worn, it provides a +4 resistance bonus on Fortitude saves. The medicine bundle becomes useless once the wearer fails to make a save. Only one medicine bundle can be worn at a time for any benefit -wearing multiple medicine bundles negates the bonus.
Type: Wondrous Item (magic); Caster Level: 1st; Purchase DC: 26; Weight: -.
Muse Statuette
This six-inch-tall statuette of a beautiful woman animates and provides suggestions to the controller on ways to improve whatever art form they are working on (provided the user knows the appropriate verbal command). The statue grants a +5 circumstance bonus on any Craft (visual art or writing) skill check. The statue has a hardness of 5 and 5 hit points. If the muse statuette is destroyed, its owner takes a -10 penalty on Craft (visual art) and Craft (writing) checks for the next year. A remove curse spell negates this penalty.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: 2 lb.
Parka of Warmth
This winter parka grants cold resistance 10 to the wearer. Unless the wearer takes actual damage, the parka of warmth keeps him at a constant comfortable temperature. This ability overlaps (does not stack) with any other cold resistance the wearer might have.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 33; Weight: 3 lb.
Pen of Invisible Ink
This pen looks like an old-fashioned calligraphy stylus, but contains its own magical supply of black ink. Any letter printed with this pen appears normal until the user speaks a name and blows upon the paper. Once spoken, the ink fades and can only be viewed by the person who was stated at the time of writing. If the name is not specific, then anyone with the same name will be able to read the message as normal.
A read magic spell will indicate that invisible ink has been used, but will not reveal the message. It is possible to create a nonmagical chemical compound (Craft [chemical] check, DC 25) that, when spread over the surface of the paper, reveals the message written in invisible ink.
A pen of invisible ink holds enough ink for 50 messages.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 29; Weight: -.
Quick-Draw Holster
Any handgun placed in this hip holster fits perfectly. The quick-draw holster allows its wearer to draw or holster the weapon as a free action (as though the wearer had the Quick Draw feat).
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: 1 lb.
Replay Mirror
This 3-foot-by-3-foot mirror has an attractive, modern frame. Uttering a command word causes the mirror to "record" anything within its field of view, exactly like a video recorder, for 1 hour. One can also speak a command word instructing the mirror to begin recording anywhere up to 1 hour in the future. On command, the mirror can "replay" the images that it has captured (visual only, no audio).
The viewer can move back and forth to change viewing angles, just like looking in a regular mirror. The mirror recording can move in reverse, pause, and fast forward, just like a normal, high-quality VCR. The mirror can remember up to 3 hours of recordings, "erasing" the oldest images first.
Type: Wondrous Item (magic); Caster Level: 7th; Purchase DC: 35; Weight: 20 lb.
Rod of Technology
This 18-inch-long metal rod is covered in wires and diodes, and topped with a large crystal. Six switches are built into its length. Each switch activates a special power of the rod.
The first button turns the rod into a portable satellite telephone.
The second button transforms the rod into a metal detector.
The third switch turns the rod into a lock release gun.
The fourth button transforms the rod into a GPS receiver.
The fifth switch causes the rod's crystal tip to shed bright light equivalent to a light spell.
The sixth button delivers an electrical pulse to any device touched by the rod's crystal tip, duplicating the effects of a power device or degauss spell (at the wielder's discretion).
Type: Wondrous Item (magic); Caster Level: 1st; Purchase DC: 29; Weight: 6 lb.
Shadow Detector
The Shadow detector looks like a normal hand-held metal detector, but is inscribed with a variety of occult runes. When waved over a living creature within 5 feet, it can determine whether it is a creature of Shadow (which includes Shadowkind characters). The Shadow detector works in the same way as a detect magical aura, but only detects creatures of Shadow.
Type: Wondrous Item (magic); Caster Level: 3rd; Purchase DC: 31; Weight: 2 lb.
Spectacles of Speed Reading
These octagonal-framed spectacles resemble ordinary reading glasses, but they have been enchanted with a version of the bibliolalia incantation. While wearing these glasses, a character increases her reading speed to 10 pages per minute (or reduces required reading time to 20% of the listed time) and, for the 30 minutes following the completion of a book, has perfect recall of everything she read. After that, she must make a Research check (DC = one-fifth of the book's page count) to remember more than general information.
Type: Wondrous Item (magic); Caster Level: 11th*; Purchase DC: 39; Weight: -.
Stamps of Delivery
Normally found in books of six, stamps of delivery are large, ornate postage stamps bearing the image of the Greek god Hermes. A letter or package weighing no more than 5 pounds that bears a stamp of delivery will instantly transport to the address listed on the label (arriving at the appropriate mail slot, box, or in front of the main door if there isn't one). The stamp of delivery can be placed on any object (within the target weight), as long as it has the target address is labeled somewhere on its surface.
If successfully delivered, the stamp of delivery bears an illegible but visible postmark and cannot be used again. If the address is incorrect but actually exists, the package will deliver itself to that location. If the address labeled on the package does not exist, the package will not transport and the stamp of delivery will be rendered useless.
Type: Wondrous Item (magic); Caster Level: 7th; Purchase DC: 32 (per book); Weight: -.
Tempus Fugit Watch
The tempus fugit watch is an antique gold pocket watch with numerous hands that do not seem to conform to the standard array of hours, minutes, and seconds. It uses long-forgotten and extremely powerful magic to stop time for a short while while enabling its wearer to move about freely. These watches are only found, as the secret of their manufacture has been lost.
Once per day, the tempus fugit watch can make time cease to flow for everyone but the wearer. In reality, the wearer speeds up so greatly that all other creatures seem frozen, though they are moving at their regular speed. The wearer is free to act for 1d4+1 rounds of apparent time. While the time stop is in effect, other creatures are invulnerable to the wearer's attacks and spells. A spell that affects an area and has a duration longer than the remaining duration of the time stop (such as cloudkill) have their normal effects on other creatures once the time-stopping effect ends. Normal and magical fire, cold, gas, and the like can still harm the wearer during the time stop. The wearer cannot move or harm items held, carried, or worn by a creature stuck in normal time, but the wearer can affect any item that is not in another creature's possession. The wearer is not detectable while the effect lasts.
There is a 1% chance per use that the watch ceases to function after its last use. Once it ceases to function, the watch cannot be repaired.
Type:Wondrous Item (magic); Caster Level: 10th; Purchase DC: 37; Weight: -.
Token of Friendship
Tokens of friendship are tiny silver charms in various shapes strung on silver necklaces or bracelets. Groups of up to 10 charms (all of the same design) are enchanted at the same time with a version of the satellite tracking incantation. Anyone wearing one of these charms can, as a move equivalent action, determine the exact location of any other single person wearing another of the matched charms. As per the incantation, the charms provide only GPS coordinates.
Type:Wondrous Item (magic); Caster Level: 13th; Purchase DC: 41; Weight: -.
Translator's Earpiece
This tiny molded earpiece (which requires a succcessful Spot check, DC 20, to notice) lets the wearer speak and understand the language of any intelligent creature, whether it is a racial tongue or regional dialect (as per the tongues spell, albeit continuously). It does not allow the wearer to understand or transcribe written foreign languages.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 33; Weight: -.
Trench Coat of Useful Items
This appears to be an unremarkable black trench coat, but a character who dons it notes that it is adorned with small cloth patches in various shapes. Only the wearer of trench coat can see these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created trench coat of useful items always has two each of the following patches:
• Flashlight, standard
• Knife
• Multipurpose tool
• Duct tape
• 150-foot-long rope
• Boltcutter
In addition, the trench coat has 2d6+4 other items, determined by rolling on the table below.
d% Result
01-08 Bundle of cash (increase Wealth bonus by +2)
09-15 Loaded flare gun (with 3 extra rounds)
16-22 Gas mask (with an extra filter canister)
23-30 Night vision goggles
31-44 24-foot-long metal ladder
45-51 Diamondback X-20 mountain bike
52-59 Steel handcuffs
60-68 Portable generator (with full tank of gas)
69-75 Fire exitinguisher
76-83 Small bag of jewels (increase Wealth bonus by +4)
84-90 Cell phone (connects to any cellular network and works for 8 hours before becoming useless)
91-96 First aid kit
97-00 Roll twice more, ignoring results of 97-00
Type: Wondrous Item (magic); Caster Level: 9th; Purchase DC: 35; Weight: 1 lb.
Umbrella of Feather Falling
If this umbrella is open, the user can jump from any height and drift to the ground as though affected by a feather fall spell. The umbrella does not function if it is not open, although the user can attempt to do so while falling by succeeding at a Dexterity check (DC 10), taking no damage if successful. Failure indicates that the umbrella does not open in time, and the user takes the full damage from the fall.
Type: Wondrous Item (magic); Caster Level: 1st; Purchase DC: 30; Weight: 2 lb.
Universal ID
This blank piece of plastic is the size of a credit card and can transform into any form of ID on command, including photo, holographic imprints, and watermarks (as per the magic ID spell). It does not create a magnetic strip or other form of nonvisual information. The card must be held by the user for the image to be changed.
Type: Wondrous Item (magic); Caster Level: 1st; Purchase DC: 29; Weight: -.
Video Camera of True Seeing
This video camera is covered in runes and sigils. In addition to operating like a normal video camera, it is also capable of videotaping things unseen by normal eyes, as if through the true seeing spell. The camera records invisible beings as well as the actual form of Shadow creatures with perfect clarity.
Type: Wondrous Item (magic); Caster Level: 9th; Purchase DC: 37; Weight: 2 lb.
Watch of Speed
This modern looking wristwatch improves the wearer's concept of time, granting a +2 equipment bonus on initiative checks. This bonus stacks with other abilities that improve initiative, such as the Improved Initiative feat.
Type: Wondrous Item (magic); Caster Level: 5th; Purchase DC: 33; Weight: -.
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