The following spells may be cast by divine spellcasters.
Spells printed in bold italic text can be found under Spells.
Creates 2 gallons/level of pure water.
Cure Minor Wounds.
Cures 1 point of damage
Detect Magical Aura.
Detects spells, magic items within 60 feet.
Causes a single device to behave randomly and erratically.
Object shines like a torch.
Repairs small breaks or tears in objects.
Read scrolls and magical writing.
Subject gains 1 temporary hp.
Enemies suffer -1 attack, -1 on saves against fear.
Allies gain +1 attack and +1 on saves against fear.
One creature flees for 1d4 rounds.
Eliminates grime, dirt, and bacterial contaminants from the target, and renders target scentless.
One subject obeys one-word command for 1 round.
Understand all spoken and written languages.
Cure Light Wounds.
Cures 1d8 +1/level damage
Erases a single device that contains electronic data.
Pale glow surrounds and outlines creatures and objects in a 5-foot-radius burst.
Inflict Light Wounds.
Touch, 1d8 +1/level damage
Determines all magic properties of a single magic item.
gains +1 bonus.
Creates cloud of vapor that obscures all sight, including darkvision, beyond 5 feet.
+4 on saves against fear for one subject + one additional subject/four levels.
Opponents can't attack you, and you can't attack them.
Shield of Faith.
Aura grants +2 or higher deflection bonus.
Removes physical traces of the subject's presence or passage.
Learn whether an action will be good or bad.
Cure Moderate Wounds.
Cures 2d8 +1/level damage
Causes an object to radiate darkness
out to a 20-foot radius.
You can access and read data stored in any machine-readable data source.
Object touched sheds light as bright as full daylight
in a 60-foot radius.
from harming subject for 1 hour/level.
Subject gains +5 bonus to one ability score
for 1 min./level.
Holds one person helpless; 1 round/level.
Dispels magic ability penalty or repairs 1d4 ability damage
Frees one or more creatures from paralysis, hold, or slow.
Ignores 10 points of damage
/round from one energy type.
Sonic vibration damages objects or crystalline creatures.
You take half of the subject's damage
. Subject gains +1 deflection bonus to Defense
and +1 resistance bonus to saves.
Negates sound in 15-foot radius.
Speak with Animals.
You can comprehend and communicate with animals.
Grants ability to travel on walls and ceilings.
Zone of Truth.
Subjects within range cannot lie.
Creates undead skeletons and zombies.
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Cure Serious Wounds.
Cures 3d8 +1/level damage
Cancels magical spells and effects.
Glyph of Warding.
Inscription harms those who pass it.
Senses direction toward object (specific or type).
10-foot-radius area grants +2 bonus to Defense
and saves, counters mind control, and hedges out summoned and conjured creatures of specified allegiance
Allies gain +1 on most rolls, and enemies suffer -1.
Removes debilitating conditions and grants a +4 bonus on Fortitude saves against poison
for 1 minute.
Frees object or person from curse.
Cures all diseases affecting subject.
Ray deals 1d8/two levels, more against undead.
Creates extradimensional space within a pocket on a garment.
Summons a cloud of shadowmoths that fills a 5-foot-high, 10-foot-radius spread.
Electric devices in area cease to function for the duration of the spell.
Monitors condition and position of one ally per 3 caster levels.
Subjects can breathe underwater.
Summons a 10-foot-radius carpet of monstrous centipedes, scarab beetles, or spiders.
Cure Critical Wounds.
Cures 4d8 +1/level damage
Reveals deliberate falsehoods.
Provides useful (if cryptic) advice to a single question.
Damages and blinds creatures with a specific allegiance
Freedom of Movement.
Subject moves normally despite impediments.
Greater Magic Weapon.
+1 bonus/three levels (max +5).
Enchants bullets with the power to cure light wounds
or inflict light wounds
Detoxifies venom in or on subject.
Subject is immune to one spell per four levels.
Speak any language.
Crackling energy deals 4d6 points of damage
per round to grappled foe; +5 bonus to grapple
Subject can move on ceilings and walls at normal speed
as well as hold and wield weapons
Frees subjects from enchantments, alterations, curses, and petrification.
Smites foes with fire (1d6/level).
As command, but affects one subject/level.
Insect horde limits vision, inflicts damage
, and weak creatures flee.
Mass Cure Light Wounds.
Cures 1d8 +1/level damage
for many creatures.
Mass Inflict Light Wounds.
Deals 1d8 +1/level damage
to many creatures.
Rage of Bees.
Summons 1d3 swarms of sentient killer bees to fight for you.
Restores life to subject who died up to 1 day/level ago.
Spies on subject from a distance.
Subject isn't delayed by the inconveniences of modern life.
See all things as they really are.
Wall of Stone.
Creates a stone wall that can be shaped.