SEER (CLAIRSENTIENCE) DISCIPLINE POWERS
Destiny Dissonance: Your dissonant touch sickens a foe.
Precognition: Gain +2 insight bonus to one roll.
Clairvoyant Sense: See and hear a distant location.
Object Reading
A
: Learn details about an object's previous owner.
Sensitivity to Psychic Impressions: You can find out about an area's past.
Escape Detection: You become difficult to detect with
clairsentience powers.
Fate Link
A
: You link the fates of two targets.
Anchored Navigation
A
: Establish a mishap-free
teleport beacon.
Remote Viewing
X
: See, hear, and potentially interact with subjects at a distance.
Clairtangent Hand
A
: Emulate
far hand at a distance.
Second Chance
X
: Gain a reroll.
Precognition, Greater: Gain +4 insight bonus to one roll.
Fate of One: Reroll any roll you just failed.
Hypercognition: You can deduce almost anything.
Metafaculty
X
: You learn details about any one creature.
Reality Revision
X
: Break the laws of reality.