SEER (CLAIRSENTIENCE) DISCIPLINE POWERS

1
Destiny Dissonance: Your dissonant touch sickens a foe.
Precognition: Gain +2 insight bonus to one roll.
2
Clairvoyant Sense: See and hear a distant location.
Object Reading A : Learn details about an object's previous owner.
Sensitivity to Psychic Impressions: You can find out about an area's past.
3
Escape Detection: You become difficult to detect with clairsentience powers.
Fate Link A : You link the fates of two targets.
4
Anchored Navigation A : Establish a mishap-free teleport beacon.
Remote Viewing X : See, hear, and potentially interact with subjects at a distance.
5
Clairtangent Hand A : Emulate far hand at a distance.
Second Chance X : Gain a reroll.
6
Precognition, Greater: Gain +4 insight bonus to one roll.
7
Fate of One: Reroll any roll you just failed.
8
Hypercognition: You can deduce almost anything.
9
Metafaculty X : You learn details about any one creature.
Reality Revision X : Break the laws of reality.