To use a
psionic item, it must be activated, although sometimes activation is accomplished simply by picking up an item or putting it on. Some items, once they are carried or worn, function constantly. In most cases, using an item requires a
standard action that does not provoke
attacks of opportunity. By contrast,
power completion items (see below) are treated just like powers in combat and do provoke
attacks of opportunity.
The four ways to activate
psionic items are described below.
Power Completion: This is the activation method for
power stones. A
power stone holds a power that is mostly finished. All that's left to do is
perform the short, simple, finishing parts of the manifestation (the final mental coda, as it were). To use a
power completion item safely, a character must be of high enough level in the appropriate class to manifest the power already. If he can't already manifest the power, there's a chance he'll make a mistake (see Brainburn in the
power stone description). Activating a
power completion item is a
standard action and provokes
attacks of opportunity exactly as manifesting a power does.
Powers stored in
power completion items are usually not augmented, because the
manifester level of such an item is assumed to be the minimum necessary to manifest the stored power. However, an item's description may specify otherwise (some
power stones have
manifester levels higher than the minimum required to manifest the stored power, and are then assumed to be augmented as well).
Powers stored in
power trigger items are not augmented. Such powers are assumed to be stored in the item at the minimum
manifester level necessary to manifest the power. However, certain items may specify a higher
manifester level than necessary. If such an item holds a power that deals
hit point damage, the power is assumed to be augmented to the maximum allowed by the power and the
manifester level.
Powers stored in
command thought items are usually not augmented, because the
manifester level of such an item is assumed to be the minimum possible to manifest the stored power.
Use-Activated: This type of
psionic item simply has to be used to activate. Use activation is generally straightforward and self-explanatory.
Many use-activated items are objects that a character wears. Some items made for wearing must still be activated. Although this activation sometimes requires a
command thought (see above), usually it means mentally willing the activation to happen (a
free action). The description of an item states whether a
command thought is needed in such a case.
Unless stated otherwise, activating a use-activated
psionic item is either a
standard action or not an action at all and does not provoke
attacks of opportunity, unless the use involves performing an action that provokes
attacks of opportunity in itself. If the use of the item takes time before a
psionic effect occurs, then use activation is a
standard action. If the item's activation is subsumed in its use and takes no extra time, use activation is not an action at all.
Use activation doesn't mean that if you use an item, you automatically know what it can do. You must know (or at least guess) what the item can do and then use the item to activate it, unless the benefit of the item comes automatically.
Powers stored in use-activated items are usually not augmented, because the
manifester level of such an item is assumed to be the minimum possible to manifest the stored power.
Find topic in: Rules of the Game |
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