Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the Material Plane
. They are more fearsome in appearance than their earthly counterparts.
CREATING A FIENDISH CREATURE
"Fiendish" is an inherited template
that can be added to any corporeal aberration, animal
, dragon, fey, giant
, humanoid, magical beast, monstrous humanoid, ooze
, plant, or vermin
of nongood alignment
hereafter as the base creature).
A fiendish creature uses all the base creature's statistics and abilities
except as noted here. Do not recalculate the creature's Hit Dice
, base attack bonus
, saves, or skill points if its type changes.
Size and Type: Animals
with this template
become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Fiendish creatures encountered on the Material Plane
have the extraplanar subtype.
Smite Good (Su):
Once per day the creature can make a normal melee attack to deal extra damage
equal to its HD total (maximum of +20) against a good foe.
A fiendish creature retains all the special qualities
of the base creature and also gains the following.
to cold and fire (see the table below).
If the base creature already has one or more of these special qualities
, use the better value.
Same as the base creature, but Intelligence is at least 3.
Any evil-aligned plane.
HD 3 or less, as base creature; HD 4 to 7, as
base creature +1; HD 8 or more, as base creature +2.
Always evil (any).
Same as the base creature +2.
Resistance to Cold and Fire
12 or more