Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on
the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for
half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.
CREATING A CELESTIAL CREATURE
"Celestial" is an inherited
template that can be added to any corporeal
animal, aberration,
animal, dragon, fey,
giant, humanoid, magical beast, monstrous humanoid, plant, or
vermin of good or neutral
alignment (referred to hereafter as the base creature).
A celestial creature uses all the base creature's statistics and
abilities except as noted here. Do not recalculate the creature's Hit
Dice, base
attack bonus, saves, or skill points if its type changes.
Size and Type: Animals or
vermin with this
template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Celestial creatures encountered on
the Material Plane have the extraplanar subtype.
Special Attacks: A celestial creature retains all the
special attacks of the base creature and also gains the following attack.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra
damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities: A celestial creature retains all the
special qualities of the base creature and also gains the following qualities.
-
Resistance to acid, cold, and electricity (see the table below).
Hit Dice
|
Resistance to Acid, Cold, Electricity
|
Damage Reduction
|
1-3
|
5
|
-
|
4-7
|
5
|
5/magic
|
8-11
|
10
|
5/magic
|
12 or more
|
10
|
10/magic
|
If the base creature already has one or more of these
special qualities, use the better value.
Abilities: Same as the base creature, but Intelligence is at least 3.
Environment: Any good-aligned plane.
Challenge Rating: HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
Alignment: Always good (any).
Level Adjustment: Same as the base creature +2.