Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane
. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials
, more powerful creatures that are created when a celestial mates with a non-celestial creature.
CREATING A CELESTIAL CREATURE
"Celestial" is an inherited template
that can be added to any corporeal animal
, aberration, animal
, dragon, fey, giant
, humanoid, magical beast, monstrous humanoid, plant, or vermin
of good or neutral alignment
(referred to hereafter as the base creature).
A celestial creature uses all the base creature's statistics and abilities
except as noted here. Do not recalculate the creature's Hit Dice
, base attack bonus
, saves, or skill points if its type changes.
Size and Type: Animals
with this template
become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Celestial creatures encountered on the Material Plane
have the extraplanar subtype.
A celestial creature retains all the special attacks
of the base creature and also gains the following attack.
Smite Evil (Su):
Once per day a celestial creature can make a normal melee attack to deal extra damage
equal to its HD (maximum of +20) against an evil foe.
A celestial creature retains all the special qualities
of the base creature and also gains the following qualities.
to acid, cold, and electricity (see the table below).
Resistance to Acid, Cold, Electricity
12 or more
If the base creature already has one or more of these special qualities
, use the better value.
Same as the base creature, but Intelligence is at least 3.
Any good-aligned plane.
HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
Always good (any).
Same as the base creature +2.