To Develop: 648,000 gp; 13 days; 25,920 XP. Seeds:
contact (DC 23),
reveal (DC 19),
compel (DC 19).
Factors: apply to all five senses (+8 DC), total compulsory control (+10 DC), stricter compulsion of any creature (ad hoc +11 DC).
Mitigating factor: increase
casting time by 9 minutes (-18 DC).
When a character casts this spell, he or she is temporarily able to take control of another sentient creature with whom the character is familiar (by meeting, observing, or successfully
scrying the subject). The
target receives a Will save, and if successful, prevents the character from making the telepathic connection. The
target is aware of the attempted takeover as a strange, momentary tingling. If the Will save fails, the character is able to control the subject's body as if it were his or her own, hearing, seeing, feeling, smelling, and tasting everything the
target senses. Once the character dismisses the spell or its
duration ends, the
target resumes control of its body, fully aware of all events that occurred, having been a helpless witness trapped inside its own body. The
target knows the name and general nature of its possessor if it succeeds at an additional Will
saving throw. A character cannot
control undead or incorporeal creatures with
soul dominion.