To Develop: 927,000 gp; 19 days; 37,080 XP. Seeds:
ward (5 points against bludgeoning and piercing) (DC 14),
reflect (DC 27).
Factors: also against slashing (+4 DC), additional 15 points of protection (+30 DC), contingent reflection of
damage on creature touched (+25 DC).
Once a character has cast this spell, he or she can absorb, store, and redirect the energy contained in any physical (melee or ranged) attack. The character absorbs 20 points of each separate slashing, bludgeoning, and piercing attack made against him or her, saving it for later. A character can absorb up to 150 points of
damage in this fashion; however, if the stored
damage is not discharged prior to reaching the 150-point limit, the spell automatically discharges, dealing the 150 points of
damage to the character. The character keeps
track of the number of points of
damage he or she has absorbed (the character doesn't have to keep
track of the type of
damage). At any time during the spell's
duration, the character can make a touch attack against another creature or object. If successful, the character deals the
target some or all (character's choice) of the points of
damage he or she has stored. The
damage delivered is considered bludgeoning
damage. A character can absorb and discharge
damage any number of times during the spell's
duration, so long as the character doesn't absorb more than 150 points at a time. When the spell expires, any stored
damage the character has not redirected is discharged into the character.