Spellcraft DC: This is the DC of the
Spellcraft check required to cast the
epic spell. When casting an
epic spell, the character gains a +5 bonus on his or her
Spellcraft check if the base seed of the
epic spell is from the character's arcane school specialty or primary
psionic discipline. The character takes a -15 penalty if the
epic spell seed is from his or her prohibited arcane school.
To Develop: The first part of this entry shows the resources in gold, time, and experience points a character must expend
to develop the spell shown. If the character expends the resources, he or she develops the spell if he or she has access to all the seeds. Spells containing the
life or
heal seed are typically only available to those with 24 or more ranks in
Knowledge (religion) or
Knowledge (nature). The rest of the development entry details the seeds and
factors used to create the
epic spell. This information is provided as an example for characters when they attempt to create and develop their own unique
epic spells.