Benefit: The affected weapon deals
damage to a creature such that a wound it causes deals 1d6 points of
damage per round thereafter in addition to the normal
damage from the weapon. Multiple wounds from the weapon result in cumulative bleeding loss (two
wounds for 2d6 points of
damage per round, and so on). The bleeding can only be stopped by a successful
Heal check (DC 15 + the deity's rank) or the application of any
cure spell or other
healing spell
(heal, healing circle, and so on).
Notes: The ability functions only when the deity personally attacks with a physical weapon.
The ability works with a ranged weapon, but
not if someone else uses the weapon. The deity can apply to
the ability to any weapon or natural weapon, but
not to a
spell, spell-like ability, supernatural ability, or divine ability. A deity can have this ability multiple times, and its effects stack.
Suggested Portfolio Elements: Death, pain, war.