The affected weapon deals damage
to a creature such that a wound it causes deals 1d6 points of damage
per round thereafter in addition to the normal damage
from the weapon. Multiple wounds from the weapon result in cumulative bleeding loss (two
wounds for 2d6 points of damage
per round, and so on). The bleeding can only be stopped by a successful Heal
check (DC 15 + the deity's rank) or the application of any cure
spell or other healing
spell (heal, healing circle,
and so on).
Notes: The ability
functions only when the deity personally attacks with a physical weapon. The ability
works with a ranged weapon, but not
if someone else uses the weapon. The deity can apply to the ability
to any weapon or natural weapon, but not
spell, spell-like ability, supernatural ability, or divine ability. A deity can have this ability multiple times, and its effects stack.
Suggested Portfolio Elements:
Death, pain, war.