Benefit: The deity can shed
light in a (10 feet xdivine rank) emanation from its body. This
light counters and dispels all
darkness effects (unless created by a deity of higher rank) and causes pain and
damage to undead creatures, who take 2d8 points of
damage per round with no save. As a full attack action, the deity can generate up to three
rays of scorching
light that can strike targets up to a number of miles away equal to the deity's
divine rank. Each ray deals 1d6 points of
damage per 2
divine ranks. Undead take 1d12 points of
damage per 2
divine ranks.