PLANT DEFIANCE

[GENERAL]
Prerequisite: Ability to cast detect animals or plants.
Benefit: You can turn (but not destroy) plant creatures as a good cleric turns undead. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile plant creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + your Charisma modifier. You use your highest caster level to determine the level at which you turns plants.
Find topic in: Divine
Plant Control
d20 dungeons wizards d&d Plant rpg srd Abilities dragons SRD dragons Plant rpg dragons rpg Defiance roleplaying Abilities dungeons 3.5 dragons dragons SRD d&d Plant roleplaying wizards dnd Plant wizards & 3.5 dragons dnd 3.5 & dungeons Plant dungeons roleplaying